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TARGET GROUP
Individuals
One doesn't need to be a gamer in order to make the most of the metaverse. CoM as a platform welcomes all sets of audiences, players, and enthusiasts to maximize and make the most of the metaverse in whatever capacity they might desire.
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  • New-age Students
  • Healthcare Consultants
  • 2D and 3D artists
  • Animators
  • Engineers
  • Architects
  • NFT creators
  • Faculties & Education Sector Personals
  • Virtual Touring/ Tourism
  • Interactive Social Media Experience
  • Businessmen & Virtual Economic Opportunities
  • Most importantly, Immersive Games for Gamers
Institutions
Virtual space has the capacity to host all sectors and reach out to a whole new set of citizens through the metaverse. Companies/ brands are invited to explore how they can expand their need scope through a platform like this and reach out to a whole new sector. The metaverse's limitless potential reaches beyond tech companies and gaming platforms and transcends into multiple aspects of any business.
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  • Virtual Concert & Event organizers
  • Investment Institutions
  • Banking Sector
  • E-commerce Sector
  • Virtual Working Spaces
  • Training Centers
  • Advertisement Agencies
  • Real Estate Developers
  • Fashion Industry
  • Automobile Industry
  • Aviation Sector
  • Healthcare Sector
  • Educational Institutions